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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
KIller Wabbit
The Scope Gallente Federation
767
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Posted - 2014.10.01 17:55:00 -
[1] - Quote
Arkumord Churhee wrote:So, people are gonna breed "jump alts" to move their caps and seed them around the galaxy... they jump it 2-3 times, then the next alt takes over the ship, while the actual combat pilot is having a sandwich and then jumpcloning to the meeting point to do the final jump and the kill / grind
And CCP will laugh its way to the bank with the extra sub cash. You really think they didn't see this? CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
769
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Posted - 2014.10.01 18:08:00 -
[2] - Quote
ISD Dorrim Barstorlode wrote:Removed a post with racist speech. Please keep it civil. Thank you.
Greyscale started it. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
769
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Posted - 2014.10.01 18:15:00 -
[3] - Quote
I'm having problems with the .1 wording as related to JF's. What would be the max JF LY range? CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
769
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Posted - 2014.10.01 18:55:00 -
[4] - Quote
Obsidian Hawk wrote:WAIT WAIT WAIT WAIT WAIT WAIT!!!!What about player built stargates???? Did all of 0.0 forget about this change coming? CCP what about the player built stargates that are coming in conjunction with the capital change?!?!?
Sure - and when they arrive in 20-who-the-fck-knows all the cap pilots will have unsubbed. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
770
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Posted - 2014.10.01 19:00:00 -
[5] - Quote
As you all know - providing feedback will not accomplish anything. Standard CCP policy is to 'weather-the-storm" and then continue with whatever they want. Unsub first - wait a month, then see if CCP wants to talk.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
772
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Posted - 2014.10.01 19:50:00 -
[6] - Quote
Milla Goodpussy wrote:Everyone just wait a minute.. its sounds bad right now.. but there's more.. there's the CCP fozzie fixes being applied
Jump Fatigue Reduction skill coming.. it'll have a 8x time multiplier and require advanced upgraded industry 5
we'll even have some new implants to make to help your clone out... introducing slot 11!!! .. 0.0!!!
who needs a jump drive when you can now use gates!.
the rorqual gets her rebalance now!! she can use gates!!... o_0!!
I think they're on drugs up there in Iceland seriously it has to be drug usage going on.
fire the dev team, fire the csm... fire all of them!!
Yeah, the CSM has been crowing about how happy they are with these changes. Time to clear out the chicken coop. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
772
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Posted - 2014.10.01 20:05:00 -
[7] - Quote
If you have a cap pilot on the bizarre right now - you need to kill that sale ASAP!!
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
772
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Posted - 2014.10.01 20:11:00 -
[8] - Quote
Madd Adda wrote:I do love how a lot of people here "threaten" to quit over something that wouldn't make their lives easier. I might not have been here for Incarna, but I wonder how many pilots threatened to quit during that time but never did.
I also wonder how many people here, who threaten to quit, will actually follow through come the release. My guess is that they'll try it, learn to deal with it, and move on.
Subs dropped rapidly for Incarna. But CCP's slept since then CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
777
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Posted - 2014.10.02 05:28:00 -
[9] - Quote
Arsine Mayhem wrote:CCP Greyscale wrote:OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow! Go check reddit. They love the changes over there. At least you have all the cry babies localized.
Apparently you really don't read reddit CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
777
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Posted - 2014.10.02 05:35:00 -
[10] - Quote
Don't forget that it's not just getting to the battle, but extraction as well. Retreat won't be much of an option CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
778
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Posted - 2014.10.02 05:48:00 -
[11] - Quote
Marc Durant wrote:I bet the 0.0 sock puppet CSMs are lobbying like mad atm.
They came out of the summit happy as a clam. Pretty much as stupid apparently CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
778
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Posted - 2014.10.02 05:53:00 -
[12] - Quote
Ice Dealer wrote:Summer Isle wrote:Ice Dealer wrote:Catt Stevens wrote:Warning threadnaught reaching critical mass, suggest that all CCP staff evacuate the building . It's 23:00 in iceland. I wonder how well CCP employees are sleeping. And how many blue posts have we had in here today? Like two after the first page? There were 20 blueposts as of Greyscale's post, here, when he said he was going home. Hard to keep up. Need "Show all blueposts" button.
You know that if you click on the blue "Dev" tag on each post that you progress to the next blue post, right? Right?? CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
780
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Posted - 2014.10.02 06:06:00 -
[13] - Quote
Bnizzle wrote:I wonder if this will affect Black Frogs Prices?
They've already posted that they are probably ******
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
780
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Posted - 2014.10.02 06:09:00 -
[14] - Quote
Daegara Odenson wrote:This may have already been mentioned, apologies if so but RE: logistics and the use of JFs for supplying 0.0: Many people undock from 4-4 in JFs and immediately jump to a cyno to avoid the veritable shitstorm that is the 4-4 undock and the surrounding systems. Under the range limit of 5 light years however that leaves only 2 valid low sec systems that may be jumped to: http://evemaps.dotlan.net/range/Nomad,0/JitaTwo systems, a small collection of stations, of which one 1 is non-kickout. I'm all in favour of bottlenecks for content but this is the most populous trade hub in new eden would it not be possible to at least get 1 other option? Making max jump range 6 light years would for example offer 22 possible cyno-out points otherwise I can envision JF losses quickly outstripping production and the logistics backbone of new eden tumbling like a house of cards. http://evemaps.dotlan.net/range/Nomad,1/JitaAs it stands now, unless you happen to want to head in that direction already cynoing out of 4-4 as is not a practical option at all.
CCP hates Jita. They don't care about JF problems there at all. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
783
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Posted - 2014.10.02 15:37:00 -
[15] - Quote
knobber Jobbler wrote:CCP Fozzie wrote:
Big thanks to the whole CSM for their help with this process so far and the good work I know they'll continue to do as we consult with them going forward.
So the CSM said something different. Would you care to explain?
He's just trying to spread the blame around
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
783
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Posted - 2014.10.02 16:29:00 -
[16] - Quote
CCP - don't forget to update the character bizarre rules to include disclosing fatigue level CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
784
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Posted - 2014.10.02 21:45:00 -
[17] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper.
Common - For all players - a few times a year at least. 3?
Limited movement of corp office. Say 4 times a year?
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
784
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Posted - 2014.10.02 21:50:00 -
[18] - Quote
Grant Sirus wrote:Isha Subula wrote:baltec1 wrote:Ninteen Seventy-Nine wrote:
Maybe in your eyes.
But then again, you're wrong about basically everything, always.
Feel free to ask red frog what they think of this change. Yes Red Frog pretty much looking at packing it in. Just to hard to keep a service like that up. But, was the service ever really a good thing? Being able to get 500 Caracals delivered to deep null in 20 min with fits from jita? Was just to easy before. These services will still exist just be way more expensive. I think this has a indirect impact on the isk printer that is ishtar ratting in null. The influx of isk has devalued everything. Just check PLEX prices. Too easy to get 1 bill with 3 accounts afktaring all day. Plex prices will drop because no one is buying them.
Well not for a while. People will be buying a few to put in accounts they are mothballing so they can jump start the account if something interesting finally happens. Even more will be bought as inflation hedge for those feeling they really aren't going to be back for a long time. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
784
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Posted - 2014.10.02 22:50:00 -
[19] - Quote
flakeys wrote:JC Anderson wrote:Lady Spank wrote:Just a few more pages and this will be a bigger threadnaught than the nano-nerf. Once it hits page 209, then it will also have bypassed the removal of ghost training 208 page threadnaught. Come to think of it, a lot of people unsubbed over that as well. But CCP didn't back down from it. And yet both got pushed through ...
If you mean shoved down our throats, yeah.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
785
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Posted - 2014.10.02 22:59:00 -
[20] - Quote
Sentinel Eeex wrote:If any newer players ever wondered why EVE is alternatively called "spreadsheet online" - now you know :)
Well every game is based on math. Players of EVE just happen to know how to use decimal points, scientific notation, and imaginary numbers. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
785
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Posted - 2014.10.02 23:21:00 -
[21] - Quote
Obsidian Hawk wrote:Stay focused everyone. Keep the balanced ideas coming in. If we work hard CCP will meet us half way with changes we can all agree on.
You're new here aren't you. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
785
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Posted - 2014.10.02 23:34:00 -
[22] - Quote
ugly inside wrote:my group bases out of a high sec island surrounded by lowsec and we arnt near a trade hub.. we do just fine using t2 indys to run our cargo around.. it has me nerv racked going through systems with a dozen guys that are confirmed wanting to kill us.. but we manage..
i kinda like this new patch.. if you want to feel the real value of your cargo hold.. fly it around in space.. like the guys with plex in their cargo hold did.. 20$-1800$ thrown away while flying around with their cargo.
now dont get me wrong.. we use a rorqual and we dont mine local cuz every1 knows you dont $#!T where you eat unless you a bear. and this change WILL make our ninja mining ops a little more of a hassel.. anyone who catches wind of where we currently mine will know that a rorqual comes and goes and now that means we need to setup a base to hide inside and we gotta bring water to the slaves who row the oars of the jump drive..
but i digress.. in the end a change is coming and we must adapt or see what we built die off. and by death i mean either we fall back and change the plan.. or we fall outta eve and check out that new game S.C... u know
Go to null, deal with bubbles, check opinion again CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
785
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Posted - 2014.10.02 23:42:00 -
[23] - Quote
Depot cache's and every cap pilot trains JF (or freighter if that gets a .1 as well). Solved. (now where's my JF BPO...) CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
785
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Posted - 2014.10.02 23:51:00 -
[24] - Quote
Brittney Calm wrote: I can see FC's going hey if you were on the OP earlier this week you will have to sit this one out. Or X in fleet if you have fatigue and cant go on todays op..
Suddenly fleet #'s go from 100+ down to 50 or less in seconds.
They should have in fleet window for FC's a check by pilots that cannot jump so fc can kick them from fleet.
Another thought is will TIDI in a big cap fleet affect fatigue, since everything for example is at 10% would a normal 6 minutes to be able to jump turn into 60+ minutes?
-BC
Because of return jump(s) it needs to be more quantitative that just go/no go. But absolutely the FC's need something.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
785
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Posted - 2014.10.02 23:55:00 -
[25] - Quote
Ravcharas wrote:BuddyKnife wrote:All problems in the game can be traced to players moving to where other players are so gates and capitals should be removed from the game. My like-button is gone from all posts - presumably it's a conspiracy - so I cannot upthumb this. But if I could I would, and if you can you should.
It's a problem with adblocker. Just disable it for the EVE forum site. Something is going on with my disable - it keeps getting lost or something. That has happened a few times for this thread so you might have to keep doing it. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
785
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Posted - 2014.10.02 23:58:00 -
[26] - Quote
Rommiee wrote:Taziar wrote:Erufen Rito wrote:BuddyKnife wrote:All problems in the game can be traced to players moving to where other players are so gates and capitals should be removed from the game. Actually, it can be traced to players undocking. Remove the players ability to undock, and bring back WiS. Change the name of the game to Sim City: Party on top of the World. Obviously the real problem here is people being able to login. This needs to be stopped. Lawl..... it works with the Devs, they haven't logged in for ages
I didn't find out until just last week that they weren't allowed to be in null sec. That was a shocker, but did explain a few things. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
786
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Posted - 2014.10.03 00:16:00 -
[27] - Quote
CCP Darwin wrote:KIller Wabbit wrote:I didn't find out until just last week that they weren't allowed to be in null sec. That was a shocker, but did explain a few things. That statement is not accurate. EVE developers are definitely permitted to play the game in any region on their personal accounts.
Hmm interesting. I was pretty sure a dev said that on Reddit. Thanks for the correction.
Now I'm back wondering about the "things" CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
786
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Posted - 2014.10.03 00:21:00 -
[28] - Quote
Kagura Nikon wrote:KIller Wabbit wrote:CCP Darwin wrote:KIller Wabbit wrote:I didn't find out until just last week that they weren't allowed to be in null sec. That was a shocker, but did explain a few things. That statement is not accurate. EVE developers are definitely permitted to play the game in any region on their personal accounts. Hmm interesting. I was pretty sure a dev said that on Reddit. Thanks for the correction. Now I'm back wondering about the "things" If I know what statement you are talking about.. was about devs not being allowed to be inthe LEADERSHIP of alliances
No, I caught that. This was definitely about being confined to HiSec. Which I thought was odd, but then T20....
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
786
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Posted - 2014.10.03 01:11:00 -
[29] - Quote
Summer Isle wrote:Murauke wrote: Whats even funnier is the big alliances can already turn out hundreds of capitals a month, does CCP not think that the big blocks haven't already identified several strategic systems to store caps in and use pod express / high sec to access said caps.
PodEx is going the way of the dino, and will be very, very limited in the future. You would need your people to jump clone to get to said caps, or fly there via gates.
Implants may see a bit of demand CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
791
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Posted - 2014.10.03 20:45:00 -
[30] - Quote
Varesk wrote:All of these changes could be avoided if CCP actually worked on getting rid of TiDi. TiDI is what allows these big fights to get the dog pile and allow people in the north travel to the south.
You can't physically get rid of TiDi if you are trying to allow all pilots to enter a single node (and that is a key Marketing ploy, err, feature that CCP insists on touting, even if it really is just an outright falsehood in practicality) - Server and Internet technology is not advanced enough to do that.
I dunno if anyone has actually calculated it out, but even with infinitely capable servers the speed of light limit might actually even put getting rid of TiDi as complete impossibility so long as all players are not in the same room with the servers. TiDi was a brilliant solution that at least allowed the servers to survive a node blob onslaught. Without TiDi you can kiss the server goodbye - because single shard and sandbox marketing says everyone has the right to be in that one system. I'll say it again - you cannot get rid of the need for TiDi with server changes under the current marketing of EVE.
So, given that nodes and the internet are not infinitely capable - you have to address node blobbing (nobbing anyone?) with game mechanic changes, of which this power projection nerf is a partial solution. They're about to put up the stop sign to keep one side of the server universe from nobbing the other side of the server universe on a whim. The power projection nerf is not a total fix. Whatever the complete solution is, it will have to force blob battles to spread out across multiple nodes in such a way that they do not require real time interaction between the nodes. Once you break that dependency TiDi can take a much needed holiday.
This did bring up a thought - if CCP's real intent is to kill the need for TiDi so they can use much cheaper servers. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
791
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Posted - 2014.10.03 20:55:00 -
[31] - Quote
Serendipity Lost wrote:Jean Luc Lemmont wrote:Rollaz wrote:CCP Greyscale CCP Logibro CCP Fozzie
If it hasn't been said before...
A char that's been sold should either:
A. Have it's jump timer reset or B. The Character Bazaar char disclosures needs to be updated to require the disclosure of a timer greater then "x" days. Also, can we these two values added to the API so we can see them out of game? No you shouldn't be able to see them out of game.
Corp recruiters might think otherwise. It's silly to not have it on the API.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
791
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Posted - 2014.10.03 21:13:00 -
[32] - Quote
remus wulf wrote:Seems CCP stopped reading this at page 200 so this seems to be just a debate between ourselves at this point.
Maybe time to lock the thread if CCP have stopped reading the feedback they asked for !
Can't lock it - mods are directing all other threads to here CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
791
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Posted - 2014.10.03 22:04:00 -
[33] - Quote
Jessica Duranin wrote:KIller Wabbit wrote:I dunno if anyone has actually calculated it out, but even with infinitely capable servers the speed of light limit might actually even put getting rid of TiDi as complete impossibility so long as all players are not in the same room with the servers. What the hell? Speed of light has nothing to do with TiDi.
Not speed of LIGHT, but the SPEED at which light propagates. All electronics and cables deal with pulse wave propagation issues, the pulses traveling through conductors at near the speed of light. Of course optical fiber cables do transactions over light, so it is apples to apples there. :) You have to allow some slop in your tick advancement to allow for fairness of customers at long distance from your servers. Otherwise, people in EU close to the server would have an unfair access advantage over customers in AU or US (for examples). I did say this possible limitation was predicated on infinitely fast servers, but I do wonder how much transmission round trip allowance is built into the server ticks.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
792
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Posted - 2014.10.03 22:18:00 -
[34] - Quote
CCP Greyscale wrote: OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune details, but for now I want to thank you for all of your constructive input, and wish you a good weekend :)
Nice, just ignore the real possibility that someone who hasn't had a chance to be on the last couple of days might have something *critical* to contribute. I've been through all pages up to this point and for sure there are points you need to review. Is this why we have had so many broken mechanics and code released by you - CCP can't be bothered to be thorough?
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
792
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Posted - 2014.10.03 23:21:00 -
[35] - Quote
Lucas Kell wrote:Evanika wrote:I like this specific quote, "So, given that nodes and the internet are not infinitely capable - you have to address node blobbing (nobbing anyone?) with game mechanic changes, of which this power projection nerf is a partial solution. "
There is technology that allows dynamic definition of physical hardware based on load. (Not VMware or the like).... If you unaware of the technology...it does not mean it is not out there. They are also using SQL Server on the back end...there is also DB technology out there faster and better. I do not hate SQL Server....just there are better hardware and software solutions to speed that up as well. One of their main issues is that the core system services are single threaded, so no matter how much hardware you have to stick on the node, the system is limited to what you can crank out of a single core. Their reinforced nodes are mutlicore systems with most of the cores disabled to act purely as head spreaders and the used cores cranked right the way up to push as much out of a single thread as you can get. The could rewrite the server software to be multithreaded, which would allow them to spread single systems across many servers, but the cost and time investment that would take is insane, probably more than they could realistically deal with.
I'm very aware of exotic hardware.
(new hardware emplaced/total code rewrite) And you would find that it all hits the wall at some new N+1 point. 10K pilots? 20K pilots? The nobbing will always overwhelm the hardware/software, unless it can handle more subscribers than you actually have subscribed. The mechanics of the game have to push very hard against, or forbid, nobbing before TiDi can be retired. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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